Minedive Rules and Relic Guide

Minedive is minesweeper played eight floors deep. This page covers the rules, how the pressure rises, and how to pick relics.

What it is

You play minesweeper eight floors in a row. After each floor you pick one relic. Relics change the rules or give you new information.

It is a separate game built on classic minesweeper. The plain one-board-a-day version lives in a sibling app.

Run rules

Floors and lives

A run is 8 floors. Open every non-mine cell to clear a floor. Hit a mine and you lose 1 life. The blown mine stays marked. At 0 lives the run ends. You start with 3.

Safe start

Every floor begins with the center cell and its neighbors already open. No mines sit there.

Picking a relic

After every floor except the last, three relics show up. Pick one and it applies from the next floor. You never see a relic you already own.

Where luck comes in

Luck enters in two places. One is the mine layout. Floors 1 to 5 only deal boards that can be solved without guessing. From floor 6 we pick the board with the fewest forced guesses out of a few candidates, and deeper floors get fewer candidates, so you guess more. The other is the three relic offers, drawn at equal odds from the relics you do not own. We print that count under the offers.

Seeds

The same seed gives the same boards and the same offers. The daily run uses the date as its seed. A new run puts its seed in the share link.

Saving

Progress stays in this browser only. Reloading keeps your run. Nothing is sent to a server.

How pressure rises

Bigger boards, denser mines

Floor 1 is 6x6 with 5 mines. Floor 8 is 11x11 with 31 mines. Mine density climbs from 14 to 26 percent.

Thicker fog

From floor 4, some opened cells hide their number. Floor 4 has 2 fogged cells and floor 8 has 10. The Clear Eye relic removes the fog.

No timer

Nothing rushes you. Pressure comes only from board size, mine density and fog. Take your time.

The 15 relics

The list below uses the same text as the relic cards. Eleven relics change how you play. Four only add a number.

Minesweeper basics

A number counts the eight neighbors

If a 1 touches exactly one closed cell, that cell is a mine. Flag it. If a 2 already has two flags around it, every other closed neighbor is safe.

These two checks cover most deductions. When you feel stuck, run them again.

Overlap two numbers

When two neighboring numbers share closed cells, the difference gives the answer. If one number's cells sit entirely inside the other's, look at what is left over. Two 1s side by side along a wall often make the outer end cell safe.

When you must guess

With no sure cell left, pick the lowest odds. A cell far from the frontier is often safer than one on it. From floor 6 your lives cover this.

How to pick relics

Match the pressure

After floor 4 the fog thickens, and Clear Eye pays off. After floor 6 you guess more, so life relics like Buckler, Last Breath and Stout Heart pay off.

Stack information relics

Row Gauge and Column Gauge work far better together. You can narrow down the cell where a row and a column meet.

Score-only relics

Scorebook does not help you clear floors. Pick it only when you are chasing score.